Author Image

Hi, I am Bernat

Bernat Mas Pastor

Technical Director and Rigging TD

I’m a Technical Director with a strong focus on CG pipelines and a particular passion for rigging. I enjoy building robust, artist-friendly systems that bridge the gap between technical complexity and creative freedom.

Team Development
Proactivity
Attention to Detail

Demo Reel

Rigging Demo Reel

Skills

Experience

1
Skydance Animation Madrid

Jan 2023 - Nov 2024

Madrid, Spain

Joined as a Technical Director at Skydance Animation Madrid, a leading animation studio known for creating high-quality animated films. Relevant works include contributions in the production of Spellbound (2024) and Swapped (2026), both released on Netflix.

Technical Director

Jan 2023 - Nov 2024

Responsibilities:
  • Gives technical support to artists and other departments using a ticketing system.
  • Extends and maintains the in-house USD-based pipeline compatible with tools like Autodesk Maya, Houdini, Nuke and Flow Production Tracking.
  • Works hand in hand with the Animation, Layout, Set Dressing, Modeling & Surfacing and Crowds departments to provide technical solutions to their daily challenges.
  • GUI development for internal tools using PySide and Qt.

ICON Creative Studio

Jan 2023 - Jan 2024

Vancouver, BC, Canada

Joined ICON Creative Studio, known for producing animated series for large brands and streaming platforms as a Rigger. Noteworthy projects include the first season of Wondla (2024)

Junior Rigger

Jan 2023 - Jan 2024

Responsibilities:
  • Creates rigs using the studio in-house rigging system.
  • Maintains and updates rigs according to feedback in the review process.
  • Is actively involved in the development and improvement of the rigging system and pipeline.
  • Troubleshoots, profiles and provides optimizations to boost performance and usability of rigs for animators.
2

3
Minimo VFX

Feb 2021 - May 2021

Barcelona, Catalonia, Spain

Worked as a rigging apprentice in Minimo VFX, a rigging studio based in Barcelona. Creating new rigs for franchises such as Pokemon and learning advanced rigging techniques.

Rigging Intern

Feb 2021 - May 2021

Responsibilities:
  • Creates high quality rigs using the studio pipeline and rigging toolkit.
  • Advanced skinning. Achieves organic deformations taking into consideration the anatomy of the characters. Specializes in humanoid and quadruped characters.

Barcelona, Catalonia, Spain

Assistant to the professor in charge of the “3D Rigging” course in LaSalle URL’s Bachelor of Animation and VFX.

Teaching Assistant - (Internship)

Sep 2019 - Jun 2020

Responsibilities:
  • Assists the professor in charge of the course during class hours.
  • Provides technical support to students regarding rigging concepts and software usage outside of lectures.
  • Reviews and provides feedback on student assignments and projects.
  • Prepares supplementary materials and resources to aid student learning.
4

Education

Degree in Animation and Visual Effects
Final Thesis:
Rigging Systems development with Python.
Tutor:
Ignasi Duelo Fandos.
Graduation Animated Short:
Cambridge Advanced English (CAE) (C1 Level)